



Max Lv.5: Deals 216% +1330 physical damage to a random single enemy, target loses 23% damage each turn, last 3 turns. Lv.1: Deals 201% +1020 physical damage to a random single enemy, target loses 17% damage each turn, last 3 turns. Max Lv.3: Deals 3000 damage and deducted 40 rage points to front row of enemies. This damage ignores attack and defense scores, but it can score critical hits. The damage dealt does not seem to be a fix 400 damage, but rather a random nuber close to 400 damage (such as 360 or 440). Lv.1: Deals 400 damage and deducted 30 rage points to front row of enemies. QTE: Added HP Bleed that deals 120 damage each turn, lasts 5 turns, HP Bleed is stackable to a maximum of 5 layers. Max Lv.4: Deals 195% +390 physical damage to a single front row enemy. Lv.1: Deals 162% +130 physical damage to a single front row enemy. Max Lv.4: Deals 95% physical damage to all enemies 35% chance to deal an extra 800 damage. Lv.1: Deals 80% physical damage to all enemies 20% chance to deal an extra 200 damage. Max Lv.3: Generates a shield that will absorb damage equivalent to 20% of max HP last 5 turns. This could very well be the beginning of a beautiful friendship.Lv.1: Generates a shield that will absorb damage equivalent to 20% of max HP last 3 turns.
#WHATS NEW IN WARTUNE HALL OF HEROES MOVIE#
There's not much else to do, you realize, than tune in to the latest episode of The Reel Film Chronicles and listen to the boys discuss Nightmare Alley, the latest movie from Guillermo del Toro and proof positive that film noir is still alive and well. You adjust your fedora as you try to brush the thought out of your head, but it just won't go away: You're trapped in a film noir. She's not short on moxie, that's for sure. You down another shot of whiskey and wave the bartender over as she sits down beside you, her presence more intoxicating than the cheap, watered down liquor. She spells trouble with a capital "T," but strange times make for strange bedfellows. You're waiting for a lead on your latest case, the last case you agreed to take before you get out of the private eye game, for good.

You find yourself on the wrong side of the tracks in the seediest bar in town.
